3 #include <SFML/Graphics.hpp>
21 virtual void update(
float dt) = 0;
29 virtual void draw(
float in) = 0;
43 virtual void init(sf::RenderWindow *window, sf::Vector2i dims) = 0;
virtual void update(float dt)=0
virtual void draw(float in)=0
virtual void handleInput()=0
virtual void init(sf::RenderWindow *window, sf::Vector2i dims)=0