4 #include <SFML/Graphics.hpp>
5 #include <eigen3/Eigen/Dense>
26 ObjScene(std::string filename,
float posy,
float posz, std::string tex);
33 ObjScene(std::string filename,
float posy,
float posz);
34 void init(sf::RenderWindow *
window, sf::Vector2i dims)
override;
41 void draw(
float in)
override;
42 void update(
float dt)
override;
53 std::vector<std::unique_ptr<Light>>
lights;
void update(float dt) override
Definition: ObjScene.cpp:45
ObjScene(std::string filename, float posy, float posz, std::string tex)
Definition: ObjScene.cpp:12
void draw(float in) override
Definition: ObjScene.cpp:49
void handleInput() override
Definition: ObjScene.cpp:36
Definition: ObjScene.hpp:17
Definition: Object.hpp:19
std::vector< std::unique_ptr< Light > > lights
The lights used in the scene.
Definition: ObjScene.hpp:53
sf::RenderWindow * window
The viewport window.
Definition: ObjScene.hpp:47
sf::Vector2i windowSize
The dimensions of the window.
Definition: ObjScene.hpp:55
Object object
The mesh object to render.
Definition: ObjScene.hpp:49
std::shared_ptr< Camera > camera
The camera used to render.
Definition: ObjScene.hpp:51
void init(sf::RenderWindow *window, sf::Vector2i dims) override
Definition: ObjScene.cpp:28